Caterina Fake

Caterina Fake is one of the co-founders of Flickr.

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Monsieur Proust by Celeste Albaret

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Monsieur Proust is the account of Proust's final decade, as told by Celeste Albaret, his servant and confidante. He lived his final days, as is well known, in a cork-lined room with the curtains drawn, awake mostly at night, writing his masterpiece. Albaret kept to his strange hours, fixed all his meals, took his clothes to be laundered, and sat and listened to his accounts of his childhood, his social life and the many people he had known. After Proust's death, Albaret lived for 50 years in obscurity, refusing any inquiries for interviews from journalists and biographers. She finally agreed to narrate this account in her 80s, just to correct the many myths and inaccuracies that had grown up around Proust, to tell his story as best she could. It's quite an engaging read, and I was deeply impressed by Albaret's devotion to and love for Proust. Halfway through the book, I flipped to the back cover, and was a bit taken aback by the review by Angus Wilson printed there:

The strangest story...it can be read, I think, only with the most continually warring emotions--admiration for Proust's courage to endure the slow suicidal routine on which his great novel depended; admiration for Celeste's courage in adapting herself to such a monstrous service;...at last, a deep physical revulsion as one would from a brilliant evocation of a madman's padded cell by his mental nurse; and a strange embarrassment at being privy to a relationship at once so intimate and so deforming...

"Suicidal" "monstrous" "cold-blood" "revulsion" "deforming" "madman" -- wow. I was reading it as a study in devotion, service and sacrifice. I tried to figure out where such revulsion had come from, and it seemed to me that people in Western society have a horror of selflessness, and what they perceive of as subordination and subservience. In some ways this book was a perfect and remarkable complement and contrast to the expendable warrior theme of my prior post on Dogfights and Gameness with their triumphs and heroics -- here was a quiet, modest life, lived in the service of another. She took pleasure in warming Proust's bathwater to the perfect temperature, fixing his coffee just so, and knowing exactly which hat he wore on which occasion.

How do you decide what you should devote your life to? Why would this reviewer feel such disgust at Albaret's chosen path? And since I think he wrote this in the 50s, he wasn't able to read, say, Wendell Berry's essay Feminism, the Body and the Machine which outlines, for me, why a household economy, such as the one Albaret was participating in, though not his wife, is a good, honest way of living. Far from being exploited, she was being made a part of something she knew to be important. She found someone who needed her, and their small, unusual family subordinated itself to a great task: the creation of a work of art.

Head, Heart by Lydia Davis

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Heart weeps.
Head tries to help heart.
Head tells heart how it is, again:
You will lose the ones you love. They will all go. But even the earth will go, someday.
Heart feels better, then.
But the words of head do not remain long in the ears of heart.
Heart is so new to this.
I want them back, says heart.
Head is all heart has.
Help, head. Help heart.

Also from last week's New Yorker, in the book reviews.

Dogfights & Gameness

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In a fighting dog, the quality that is prized above all others is the willingness to persevere, even in the face of injury and pain. A dog that will not do that is labelled a "cur" and abandoned. A dog that keeps charging at its opponent is said to possess "gameness" and game dogs are revered.

In one way or another, plenty of organizations select for gameness. The Marine Corps does so, and so does medicine, when it puts young doctors through the exhausting rigors of residency. But those who select for gameness have a responsibility to not abuse that trust: if you have men in your charge who would jump off a cliff for you, you cannot march tem to the edge of the cliff -- and dogfighting fails this test. Gameness, Carl Semencic argues, in "The World of Fighting Dogs" (1984) is no more than a dog's "desire to please an owner at any expense to itself".

From Malcolm Gladwell's most recent article in the New Yorker, "Offensive Play"

Or, as Mark Twain said, "It's not the size of the dog in the fight, but the size of the fight in the dog."

The article compares dog fighting with the traumas and injuries suffered by football players and boxers, and the long term brain damage that ensues from the constant battering they take in the game. This is part of the same Valhalla myth and Dulce et decorum est pro patria mori impulse, that the greatest honor is to die on the battlefield for a cause greater than yourself. Cultures of heroics and honor breed this kind of violence, as Fox Butterfield outlined in his (great!) book All God's Children: The Bosket family and the American Tradition of Violence

Magnum PY

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Today Matt Gattis, one of my co-founders at Hunch released Magnum PY, an open source web server, which is possibly the first multithreaded event-driven webserver.

Everyone that I work with at Hunch is smarter than me. I love working with smart people.

Uncertain ends, confident means

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My friend Emily pointed out a great quote in this week's New Yorker, in an article about the painter Luc Tuymans, who describes how he creates his work: "It's like I don't know what I'm doing but I know how to do it." Peter Schjeldahl, the article's author, notes that "uncertain ends, confident means is about as good a general definition of creativity as I know."

And a Lao-Tzu quote I found today: "A good traveler has no fixed plans and is not intent on arriving" which espouses a similar approach.

Working hard is overrated

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I've seen a lot of hard working entrepreneurs fail, and I've come to the conclusion that working hard, while never a bad thing, is not really the magic thing that leads to great inventions or successful outcomes. Edison, of the "Genius is 1% inspiration and 99% perspiration" quote, tried thousands of materials looking for the right filament for the electric bulb. That might have been hard work, and the fact that he persisted through many failures is key to making something work, but he was also working on the right problem. So often people are working hard at the wrong thing. Working on the right thing is probably more important than working hard.

When we were building Flickr, we worked very hard. We worked all waking hours, we didn't stop. My Hunch cofounder Chris Dixon and I were talking about how hard we worked on our first startups, his being Site Advisor, acquired by McAfee -- 14-18 hours a day. We agreed that a lot of what we then considered "working hard" was actually "freaking out". Freaking out included panicking, working on things just to be working on something, not knowing what we were doing, fearing failure, worrying about things we needn't have worried about, thinking about fund raising rather than product building, building too many features, getting distracted by competitors, being at the office since just being there seemed productive even if it wasn't -- and other time-consuming activities. This time around we have eliminated a lot of freaking out time. We seem to be working less hard this time, even making it home in time for dinner.

Watson and Crick, who discovered the structure of DNA, are described in Richard Ogle's book Smart World:

At times the two central protagonists behaved like people whose day job was working up skits for Monty Python....they had distinctly lackadaisical work habits. Watson played several sets of tennis every afternoon and spent his evenings alternately chasing 'popsies' at Cambridge parties and going to the movies. Crick, who rarely showed up at the lab before 10 AM and took a coffee break and hour later repeatedly appeared to lose interest in the problem of DNA. On more than one occasion, vital piece of information were obtained not through hard work but as a result of chance conversations in the tea line at the Cavendish laboratory.

Much more important than working hard is knowing how to find the right thing to work on. Paying attention to what is going on in the world. Seeing patterns. Seeing things as they are rather than how you want them to be. Being able to read what people want. Putting yourself in the right place where information is flowing freely and interesting new juxtapositions can be seen. But you can save yourself a lot of time by working on the right thing. Working hard, even, if that's what you like to do.

How that idiot made 10 million dollars: Cities and Genius

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In a recent article from the Wall Street Journal, David Byrne, front man of The Talking Heads and a resident of New York, talks about the perfect cities, and in one section says:

The generous attitude towards failure that big cities afford is invaluable -- it's how things get created. In a small town everyone knows about your failures, so you are more careful about what you might attempt.

There is a lot of truth to that, and I think cities have a lot to do with creativity and invention, but acceptance of failure is not the whole story.

The Romantics believed that genius came from an individual, that they were inspired by a divine spark within them, had been granted a superior mind or vision and were able to see things that mere mortals could not. More recently we've come to believe that genius is really the result of hard work, "99 percent perspiration" as it were, which I wrote about recently as well. But it may be that creativity and invention are more dependent on the networks in which the creator participates than their individual genius or their willingness to put in the hours. As we've so often seen, great ideas occur where there is a confluence of ideas taken from the environment surrounding the creator or creators. Thus, Silicon Valley. Even people designing office spaces have discovered that creating little meeting spaces and sitting areas at the junctures between hallways increase communication between different departments in an organization and increase cross-fertilization of ideas and intra company relationships.

And the networks=genius idea explains why that idiot made $10 million dot com dollars -- he was very literally in the right place at the right time.

My Hunch co-founder Chris Dixon has recently been talking about how New York is poised for a tech revival, and I think he makes some very good points. He says:

New York City has many of the same strengths as Silicon Valley -- merit-driven capitalism, the embrace of newcomers and particularly immigrants, and a consistent willingness to reinvent itself. Silicon Valley will always be the mecca of technology, but now that people here are getting back to, as Obama says, making things, New York City has a shot at becoming relevant again in the tech world.

Yes. As someone who goes back and forth between New York and Silicon Valley, I see more companies being started in the Valley. But I am seeing some great consumer internet companies being started out here too. Etsy is a great example. Hunch has to be on this list. And Kickstarter, which just recently launched, and is changing the way that creative projects themselves are funded. A promising beginning. There need to be more startups, naturally, and more seed capital, and a hometown newspaper, as Chris also notes. And the CS grads moving into startups rather than financial services companies. I'm optimistic.

Products and how to build them

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On the Berg Blog, Matt Webb summarized the learnings from Justin's post about the evolution of GameLayers and what they've learned in the process of moving from their 'passively multiplayers online game' to Dictator Wars on Facebook. These are great observations for anyone trying to build any kind of product and company, be it a game, web site or potato peeler:

  • Be selective with your innovation. Keep as much of your product predictable, so people can find their way to the gem of awesome that you have pioneered.
  • Serious Business. If you want to actually hire people to work with you, pay kickass artists to make content for your game, and afford to buy new shoes, figure out what people would want to pay for if they were using your software.
  • First Five Minutes. If someone can't figure out what to do in the first five minutes of your interactive experience, you are hosed.

It takes a lot of ovaries to abandon the product you've spent all your blood, sweat and tears on, and kudos to Merci and Justin for having the guts to make the leap! Looking forward to giving Dictator Wars a run.

Ken Robinson on schools and how they kill creativity

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One of the best days of my life was May 30 of this year when I received an Honorary Doctorate from RISD. I've always had tremendous respect for John Maeda from his time at Media Lab, and he is now the President of RISD. Amazing students have emerged from those schools, and I admire their approach to creativity and education.

The speaker at commencement was another honorary degree recipient, Ken Robinson, whose work I was not familiar with, and so I looked him up and found this talk that he had given at TED, which was profound, thought-provoking, inspiring -- and funny!:

CNN Article on Wikipedia: Correcting my quote

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I'm quoted today Today's CNN article on Wikipedia

"She said some user-generated sites need an "army of backbreaking community management martinets," or people who help steer conversations in a productive direction, to keep these sites functioning well. That's not a bad thing, she said, just a sign that online communities are evolving and are finding new ways to promote a "culture of generosity.""

That's not what I said....online communities are NOT evolving or finding new ways to promote "the culture of generosity" -- I would posit that in fact nothing has changed, that the rules of civilization and good public behavior have been around since the Ten Commandments, Hammurabi or the Polis.

When I was talking on the phone with John about sites that have that "army of community management martinets" I was saying that was a bad thing and describing corporate sites that do not permit communities to express themselves -- NOT UGC sites such as Wikipedia. Taken out of context he seems to imply that I was recommending that kind of control. I was not. What I was actually saying was that sites like Wikipedia are managed by *the community itself* and that there is no "us" and "them", no overlords, no army.

What the press refuses to understand is that Wikipedia is MORE open as a result of the recent changes. Headline should be: Wikipedia unlocks thousands of topics to user contribution.

UPDATE: John saw my Twitter, read this blog post and then called me, then took the quote down. Good!

Ruby Fern

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Annie talks to her Grandma, Ruby Fern, 103 years old.

A lot of her memories that day went all the way back to when she was a young girl living on the family farm in Arkansas. All the family, aunts, uncles and cousins had little houses on the one big family farm. There was a creek named Sugar Loaf and each kid had a rope swing that swung out over it. They rode their horses into town to buy material and supplies and to go to church. I tried to get her to talk about the Great Depression or how she and my grandpa came out west during the war in their old jalopy with their little baby in tow, warming her milk bottles on the radiator. However, her mind wanted to stay back on the farm of her childhood. She was happy there.

Where is the wisdom we have lost in knowledge?

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The endless cycle of idea and action,
Endless invention, endless experiment,
Brings knowledge of motion, but not of stillness;
Knowledge of speech, but not of silence;
Knowledge of words, and ignorance of the Word.
All our knowledge brings us nearer to our ignorance,
All our ignorance brings us nearer to death,
But nearness to death no nearer to GOD.
Where is the Life we have lost in living?
Where is the wisdom we have lost in knowledge?
Where is the knowledge we have lost in information?
The cycles of Heaven in twenty centuries
Bring us farther from GOD and nearer to the Dust.

-- T.S. Eliot, "The Rock"

When is enough enough?

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When is enough, enough? - make thousands more decisions on Hunch.com

Alain de Botton on Winners, Losers and the Meritocracy

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A warm, witty talk from writer-philosopher Alain de Botton that will change the way you think about success. He'll also change how you think about luxury cars: "When you see someone in a Ferrari, don't think, 'This is a greedy person.' Think: 'This is someone vulnerable and in need of love.'"

and

"Hamlet is not a loser, though he has lost."

Creative Commons - Course Materials for Community Colleges

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We had a board meeting for Creative Commons this past weekend, hosted at Google (where SciFOO was also taking place!) and one of the things we discussed extensively was our progress in making course materials available using CC licenses.

Today there was an announcement from The White House about The American Graduation Initiative:

Today at Macomb College, President Barack Obama announced a proposal to commit $50 million for the development of open online courses for community colleges as part of the American Graduation Initiative: Stronger American Skills through Community Colleges. As proposed, the courses will be freely available for use as is and for adaption as appropriate for targeted student populations. The materials will carry a Creative Commons license.

Great news.

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  • Interview With Caterina Fake / Caterina Fake, co-founder of Flickr and Hunch, recently gave an inspiring talk at Clickable’s Interesting Cafe, our monthly culture night and community open house. Below is a four-minute video interview I did with her after the group discussion. She shared insights on innovation, design and usabilit ... / 1257610080|%e %b %Y, %H:%M %Z|agohover
  • The Font Kingdom: Search, Explore, Create, and Download Fonts for Free / Being a blogger, I often find design elements on the web for my posts or my blog in general. It’s becoming a very common experience for bloggers to know a thing or two about web design. I’m guessing it is the web that taught us to be quasi-designers by offering us lots of easy-to-use tools that help ... / 1257610020|%e %b %Y, %H:%M %Z|agohover
  • The Font Kingdom: Search, Explore, Create, and Download Fonts for Free / Being a blogger, I often find design elements on the web for my posts or my blog in general. It’s becoming a very common experience for bloggers to know a thing or two about web design. I’m guessing it is the web that taught us to be quasi-designers by offering us lots of easy-to-use tools that help ... / 1257610020|%e %b %Y, %H:%M %Z|agohover
  • I'll show you mine, you show me yours / After reading " How to Achieve Your Goals by Changing How You Surf the Web," I realized that the way I trawl for information now is dramatically different from how I did even five years ago. I used to have a folder amongst my bookmarks where I had the daily "must-checks." Now, I have 125-odd separat ... / 1257550800|%e %b %Y, %H:%M %Z|agohover
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  • Flickr Co-Founder Caterina Fake on the Value of Viral Loops [Exclusive Q&A] | The Penenberg Post | Fast Company / I design Web sites, its not like I'm Angelina Jolie. I think you need to tune that stuff out, otherwise you're never going to be able to build stuff, be an entrepreneur, take risks, fail. That's part of entrepreneurialism, being able to launch a stupid IM client. The hardest part about Flickr being successful is wanting to do it again. I think there's a benefit to being one of six people that no one knew. No VCs would return our calls and we were broke and bootstrapping it and operating under the radar so we could focus on the most important things: the product, the users, what we were building. There's all this noise, the tech-crunch, which you have to tune out if you want to build good product. None of that stuff is additive; it all takes away from building a product. You try a lot of things and you don't know what the hell you're doing. If you're actually inventing something you shouldn't know what you're doing. / 1255479585|%e %b %Y, %H:%M %Z|agohover
  • Caterina.net: Working hard is overrated / I've seen a lot of hard working entrepreneurs fail, and I've come to the conclusion that working hard, while never a bad thing, is not really the magic thing that leads to great inventions or successful outcomes. / 1254180502|%e %b %Y, %H:%M %Z|agohover
  • Tuesday Editions: Jorge Colombo /

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     Tuesday Editions: Jorge Colombo

    Tuesday greetings, collectors! It's finally me again, reporting live from mi casa, the very same casa that was featured yesterday on one of my favorite shelter blogs, design*sponge. I've been spending quite a bit of time in trains, planes and automobiles lately, so it's a delicious luxury to be typing this dispatch from the comfort of my couch with The Otter napping nearby. I'm also glad that I've been home long enough to enjoy our transition into my favorite season of the year, in my favorite city, surrounded by my favorite people. The team 20x200 Shake Shack field trip Sara referenced in yesterday's newsletter is a prime example of the season's bounty.

    With today's editions—iSketch802 and iSketch837—we get to pay tribute to my other favorite city, San Francisco. Jorge Colombo's New York love letters are among my favorite 20x200 editions, capturing as they do the New York of my day-to-day and my daydreams. I was utterly thrilled to discover that we had a love of the City by the Bay in common as well, and had the good fortune of getting to spend time with him while he was developing these new sketches there. (Over delicious buttery things at Tartine no less, joined by his wonderful and talented wife, Amy Yoes. Are you jealous? You should be!)

    It was really hard to choose just two, since Jorge managed to do something I'd imagined to be utterly impossible: faithfully evoke one of the most magical things about San Francisco, its spectacular light. This brings me to another thing I love about Jorge's iSketch series, which he creates using the Brushes app on his iPhone. He's taken his skill—which is formidable, as evidenced by his many years of working as a successful artist and designer—and put it to work using the most contemporary of tools.

    I know for certain that a few people think it's the app that makes Jorge's sketches the little slices of genius that they are, and was incredibly relieved when my friend Anil pointed out that it's the artist, not the application, that should be the focus of our admiration and support. (And I chuckled the other day when a friend, who'd bought one of Jorge's prints, subsequently failed miserably in his attempt to put his own artistic sensibilities to work with the very same app.)

    Ultimately, it's not completely one or the other. I am relieved that I don't have to choose between San Francisco and New York, and feel similarly fortunate that I don't have to choose between art and technology. An interesting conversation has been ricocheting around the blogosphere, discussing why it is that NYC doesn't have the same tech community that SF does. Kicked off by Chris Dixon, who posited that NY is poised for a tech revival, Caterina, Anil and yours truly have all chimed in. My point of view in that conversation echoes how I feel about Jorge's work—I'll always be a believer in the medium AND the message.

    And with that, I'll take my leave till tomorrow. In the meanwhile, I suggest you occupy yourselves with another marriage of art and technology. The What print should I buy on 20x200.com? topic on Hunch is proving to be fun AND useful, thanks to help from the Hunch crew and Kika Gilbert's patient care and feeding. I've been spreading the link far and wide, via Tumblr and Twitter and Facebook (you know how I am!) and have gotten back glowing, somewhat incredulous reports about how well it works. It'll only get better as more people use it, so please check it out.

    I'll be back in tomorrow's early afternoon with a couple of photos from another denizen from one of my favorite cities—look for me then!

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  • Tuesday Editions: Jorge Colombo /

    20x200 posted a photo:

     Tuesday Editions: Jorge Colombo

    Tuesday greetings, collectors! It's finally me again, reporting live from mi casa, the very same casa that was featured yesterday on one of my favorite shelter blogs, design*sponge. I've been spending quite a bit of time in trains, planes and automobiles lately, so it's a delicious luxury to be typing this dispatch from the comfort of my couch with The Otter napping nearby. I'm also glad that I've been home long enough to enjoy our transition into my favorite season of the year, in my favorite city, surrounded by my favorite people. The team 20x200 Shake Shack field trip Sara referenced in yesterday's newsletter is a prime example of the season's bounty.

    With today's editions—iSketch802 and iSketch837—we get to pay tribute to my other favorite city, San Francisco. Jorge Colombo's New York love letters are among my favorite 20x200 editions, capturing as they do the New York of my day-to-day and my daydreams. I was utterly thrilled to discover that we had a love of the City by the Bay in common as well, and had the good fortune of getting to spend time with him while he was developing these new sketches there. (Over delicious buttery things at Tartine no less, joined by his wonderful and talented wife, Amy Yoes. Are you jealous? You should be!)

    It was really hard to choose just two, since Jorge managed to do something I'd imagined to be utterly impossible: faithfully evoke one of the most magical things about San Francisco, its spectacular light. This brings me to another thing I love about Jorge's iSketch series, which he creates using the Brushes app on his iPhone. He's taken his skill—which is formidable, as evidenced by his many years of working as a successful artist and designer—and put it to work using the most contemporary of tools.

    I know for certain that a few people think it's the app that makes Jorge's sketches the little slices of genius that they are, and was incredibly relieved when my friend Anil pointed out that it's the artist, not the application, that should be the focus of our admiration and support. (And I chuckled the other day when a friend, who'd bought one of Jorge's prints, subsequently failed miserably in his attempt to put his own artistic sensibilities to work with the very same app.)

    Ultimately, it's not completely one or the other. I am relieved that I don't have to choose between San Francisco and New York, and feel similarly fortunate that I don't have to choose between art and technology. An interesting conversation has been ricocheting around the blogosphere, discussing why it is that NYC doesn't have the same tech community that SF does. Kicked off by Chris Dixon, who posited that NY is poised for a tech revival, Caterina, Anil and yours truly have all chimed in. My point of view in that conversation echoes how I feel about Jorge's work—I'll always be a believer in the medium AND the message.

    And with that, I'll take my leave till tomorrow. In the meanwhile, I suggest you occupy yourselves with another marriage of art and technology. The What print should I buy on 20x200.com? topic on Hunch is proving to be fun AND useful, thanks to help from the Hunch crew and Kika Gilbert's patient care and feeding. I've been spreading the link far and wide, via Tumblr and Twitter and Facebook (you know how I am!) and have gotten back glowing, somewhat incredulous reports about how well it works. It'll only get better as more people use it, so please check it out.

    I'll be back in tomorrow's early afternoon with a couple of photos from another denizen from one of my favorite cities—look for me then!

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  • Caterina Fake /

    Esthr posted a photo:

    Caterina Fake

    preparing to demo Hunch at last Tuesday's New York Tech Meetup. She
    looks confident the audience will love it; her hunch was correct.

    CIMG8665

    / 1249603781|%e %b %Y, %H:%M %Z|agohover
  • fake. /

    inky posted a photo:

    fake.

    I found Caterina's store

    / 1247341230|%e %b %Y, %H:%M %Z|agohover
  • Hunch.com / / 1217493780|%e %b %Y, %H:%M %Z|agohover
  • Flickr founder: Creativity is human nature - CNN.com / A lot of our success came from George, the lead designer, and Caterina. Both of them spent a lot of time in the early days greeting individual users as they came in, encouraging them and leaving comments on their photos. / 1181739645|%e %b %Y, %H:%M %Z|agohover
  • Caterina.net / Caterina Fake, best known as the co-founder of Flickr, personal blog. / 1169994181|%e %b %Y, %H:%M %Z|agohover
  • Caterina Fake - .net magazine / "When we started the company, there were dozens of other photosharing companies such as Shutterfly, but on those sites there was no such thing as a public photograph – it didn’t even exist as a concept – so the idea of something ‘public’ changed the whole idea of Flickr." / 1164904015|%e %b %Y, %H:%M %Z|agohover
  • The Flickr Founders - TIME / The creators of the website Flickr, Caterina Fake and Stewart Butterfield ... Caterina Fake, 37, an art director turned marketing whiz, and her Web designer ... /
  • Caterina Fake / Caterina Fake. Get Caterina Fake's RSS Feed. Become a Fan Get Email Alerts from this Blogger. Caterina Fake is an American businesswoman and entrepreneur. ... /
  • misbehaving.net: caterina fake / Caterina has acted as host for many online communities ... Caterina Fake. Meg Hourihan. Liz Lawley. Fiona Romeo. Dorothea Salo. Halley Suitt. Gina Trapani ... /
  • Bizwerk / posted by Caterina Fake at 5:14 PM. Thursday, December 29, 2005. Two obvious secrets ... posted by Caterina Fake at 3:35 PM. Sunday, December 11, 2005. Blog ... /
  • Caterina Fake: Picture Perfect / When Caterina Fake ’91 set out to create an online game, she had no idea that ... From the beginning, Fake and her team ... photo credit: Caterina Fake ... /
  • Caterina Fake on Flickr - Photo Sharing! / Caterina Fake. To take full advantage of Flickr, you should use a JavaScript-enabled browser and ... Caterina Fake. freesouls. Show machine tags (0) Hide ... /
  • Caterina Fake Profile / Caterina Fake is a businesswoman and entrepreneur. She co-founded Flickr along ... June 24, 2009. Caterina Fake's Hunch.com, launching Monday, is already... /
  • Caterina Fake - Gawker / Halle Berry Does This Amazing Thing To Your Neck Why Flickr's Caterina Fake Is Launching Hunch on Her Own Flickr layoffs could spell a photo finish What's Caterina ... /
  • Caterina Winery / Caterina Winery is a Washington state winery in Spokane, WA that produces high ... Spokane, Caterina Winery has been producing. hand-crafted wines since 1993. ... /
  • Caterina Fake / Caterina Fake. This Nothing Seen. Economies of Interest ... /
  • caterina.net : about / "Fake" is my real name. It was anglicized from the German, "Feick" in the 1500s. Fake acquired its present meaning only in the 19th century, afaik. ... /
  • Caterina Fake / Caterina Fake. September 20, 2008. This Nothing Seen. In night, when colors all to black are cast, ... You can be Caterina Fake, or Anil Dash. ... /

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